![]() ![]() Burn is good to throw in if your deck needs some fillerĮmpty card are nigh useless to build around since you gain 1 charge at the start of each turn so you are only left with 2 action to use empty cards.Īlways pick up Fan the Hammer and Gun smoke. Ricochet needs less maintainance but burn deals more damage. Ricochet and burn are kinda in the same boat of aoe dealing. ![]() Enemy just kill your self on your double digit counter and unbreakable defense, while sky high concentration means every threshhold card is garunteed and you have charges to spare for fan the hammer/fully charged cards You are basically untouchable with the def/counter per concentration card spam and double digit concentration, which you wont loose and keep acculminating because you have so much defense. ![]() It allows safety from RNG and some seriously broken and defensive/reactive gameplay!Ĭoncentration is gamebreaking if you built the whole deck around it and get good cards. Tl dr: Concentration is in no way underwhelming. ![]() While most of the different playstyles come with drawbacks (ricochet being low damage, fire expiring quickly, overcharge not letting you negate chip damage, empty not letting you use the super high damage cards much nor the Spend 1 charge gain 2 action), concentration comes with zero drawbacks, good defense (something Rook lacks, especially since his max health is so much less than Sal's and chip damage taken becomes super important), ridiculous counter, overall damage increase allowing you to take tall cards (x - y rather than the rooted variants dealing a straightforward x), the threshold cards basically lose the threshold and turn it into a constant "apply its effect" too making it really strong and removing the RNG dependency. whatever it was called (2 def 1 counter per concentration)! There's also the burn per concentration card which is insanely strong! Best part is that both are without a limit nor drain concentration, unlike the 2 def 1 counter per overcharge (up to 3) or Firestorm (burn per charge, drain charges). While this is a good brief, you're severely underestimating the insane strength of a concentration deck with spined. So really you should be trying to negotiate as much as possible, just like you would for Sal. However, just like Sal almost all of Rook's fights can be made easier with negotiation. PS, Rook's days are longer and it is easier to run into highly lethal 3+ enemy fights in the first day or two. It can be very strong if you get the right cards, but collecting all the good concentrate cards is not guaranteed. The only effect I think is a bit weak is concentration. Add in a couple extra overcharge generators, and you can get some very high damage turns.Īs for effects, wounds are strong, as is burn or ricochet. There is a card in the pool that doubles your overcharge. However, a viable alternative is to focus on overcharge. (the card gunsmoke turns 1 charge into 1 bonus action, which is absolutely OP) Over the course of a battle, that can easily turn into 10+ damage avoided. If you build your deck to consume 1-2 charges per turn, you can keep the gun charge low and get a lot of free block. Once you figure those out, he is actually quite strong.įor battle mechanics, remember that empty cells provide free block. Rook's cards look mediocre in part because he has some more complex mechanics. ![]()
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